#STARFIELD ON PC PC#
Starfield is expected to arrive on Xbox and PC in "the first half of 2023" following its recent delay. Come 2023, here's hoping the studio proves my doubts wrong and ships something out of this world. I'm just skeptical of whether or not Bethesda can truly deliver a satisfying and polished experience of this magnitude. I'm still excited and hopeful Starfield can deliver, especially since there haven't been many RPGs like this since Obsidian's The Outer Worlds in 2019. Only time will tell, though, especially since nothing about how the new engine has improved is public. It's important to note that Starfield is being built on Bethesda's new Creation Engine 2 framework, which the studio says it "spent years developing to power the next generation of immersion and exploration." Since Creation Engine 2 has been developed specifically for Starfield and The Elder Scrolls VI, we can only hope that the game will run better than Bethesda's previous games did at launch. For many reasons, it's crucial that Bethesda and ZeniMax do right by their workers. In addition to being immoral, poor and exploitative working conditions for developers lead to a lack of polish if Fallout 76's stability is anything to go by. Recent reports of Fallout 76's troubled development, particularly surrounding Bethesda's Quality Assurance (QA) teams and mandatory crunch overtime, are also a significant cause for concern.
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I'm no game developer, but the game's giant scale and numerous interconnected systems seem like a recipe for potential disaster. Granted, its games are rarely unplayable, but the studio's track record doesn't inspire confidence. Bethesda's games are often released in less-than-ideal states, hamstrung by severe gameplay bugs and frustrating performance issues. One also has to wonder if the game's size will affect its technical stability. I'm just concerned that Bethesda may have bitten off more than it can chew with Starfield.Ī friendly robot companion exits the player's spaceship in Starfield. This isn't to say that large RPGs can't also be deep - Elden Ring is pretty big, and I've racked up close to 500 hours of playtime trying out tons of different builds and making new discoveries. Having lots of depth is what sets the best RPGs apart from the rest, and since the last single-player RPG from Bethesda was as shallow as a puddle, the gargantuan size of Starfield makes me raise an eyebrow. With a smaller scale and more streamlined gameplay systems, perhaps Cyberpunk 2077 wouldn't have felt so artificial and bland.
#STARFIELD ON PC UPGRADE#
Despite the numerous crafting and upgrade systems present, very few items were actually rewarding. On top of that, the game constantly drowned you with generic pieces of loot instead of offering more interesting gear options to craft with. There was little you could do to interact with Night City or its inhabitants outside of scripted quests, making much of the map feel purposeless. Will the game end up being as deep as it is wide?Ĭyberpunk 2077 is another example of an RPG with similar problems (and one that promised a lot and didn't deliver). As a result of these issues, Fallout 4 was (and still is) often shunned in favor of its predecessors, and its reception proves that the size of a game doesn't matter when there aren't meaningful ways to engage with the world. The story, choice, and dialogue systems were also a severe step down compared to previous franchise installments, with the game often railroading you through scripted story moments regardless of your selected speech options.